Core Scene Graph Data Structures in C++
Appearance
If not NULL, the appearance field of a Shape node is only allowed to contain a pointer to an Appearance node. In the VRML’97 Standard the Appearance node has three fields: material, texture, and textureTransform. In the DGP2023 implementation the Appearance node only has two fields: material and texture. Both fields have NULL as their default values.
This is how the Appearance node is defined in the VRML'97 Standard.
Appearance { SFNode material NULL SFNode texture NULL // SFNode textureTransform NULL }
This is the public interface to the Appearance class as defined in the DGP2023 implementation.
class Appearance : public Node { public: Appearance(); virtual ~Appearance(); Node* getMaterial(); Node* getTexture(); void setMaterial(Node* material); void setTexture(Node* texture); virtual bool isAppearance() const; virtual string getType() const; };