Course Outline
The course is divided into two sessions. In the first session we introduce 3D scanning, present the underlying mathematics of 3D triangulation, and describe their application to a simple "swept-plane" scanner. Specifically, we implement Bouguet's desktop 3D scanner using only a webcam, a halogen lamp, and a stick. In the second session we describe how to build a structured light scanner using a calibrated projector-camera pair. We conclude by presenting a minimal post-processing pipeline to convert the point clouds produced by the various scanners to watertight meshes.First Section: 8:30 AM - 10:15 AM
8:30 | All | Introduction |
8:45 | Taubin | The Mathematics of 3D Triangulation |
9:05 | Lanman | 3D Scanning with Swept-Planes |
9:30 | Lanman | Camera and Swept-Plane Light Source Calibration |
10:00 | Taubin | Reconstruction and Visualization using Point Clouds |
Break: 10:15 AM - 10:30 AM
Second Section: 10:30 AM - 12:15 PM
10:30 | Lanman | Structured Lighting |
10:45 | Lanman | Projector Calibration and Reconstruction |
11:00 | Taubin | Combining Point Clouds from Multiple Views |
11:25 | Taubin | Surface Reconstruction from Point Clouds |
11:50 | Taubin | Elementary Mesh Processing |
12:05 | All | Conclusion / Q & A |