While on sabbatical from IBM during the 2000-2001 academic year, he was appointed Visiting Professor of Electrical Engineering at the California Institute of Technology. While on sabbatical from Brown during the Spring semester of 2010, Prof. Taubin was appointed Visiting Associate Professor of Media Arts and Sciences at MIT. During this time he was associated with the Camera Culture Group, MIT Media Lab. Prof. Taubin served as Editor-in-Chief of the IEEE Computer Graphics and Applications Magazine from 2010 to 2013, he serves as a member of the Editorial Board of the Geometric Models journal, and has served as associate editor of the IEEE Transactions of Visualization and Computer Graphics. Prof. Taubin was named IEEE Fellow for his contributions to the development of three-dimensional geometry compression technology and multimedia standards.
During his tenure at the IBM T. J. Watson Research Center, he belonged to the Exploratory Computer Vision group, he created and managed the Visual and Geometric Computing group, and towards the end, lead a team effort within the Pervasive Computing Solutions group to design and build miniature smart cameras for real-time audio/visual signal processing applications. During these years Prof. Taubin made significant theoretical and practical contributions to the field now called Digital Geometry Processing: to 3D shape capturing and surface reconstruction, to geometric modeling, geometry compression, progressive transmission, signal processing, and display of discrete surfaces. The 3D geometry compression technology that he developed with his group was incorporated into the MPEG-4 standard, and became integral part of IBM products.
Prof. Taubin's main research interests fall within the following
disciplines: Applied Computational Geometry, Computer Graphics,
Geometric Modeling, 3D Photography, and Computer Vision. Since his
graduate student days his research has been related to the development
of efficient, simple, and mathematically sound algorithms to capture
and operate on 3D objects represented as polygonal meshes. During his
tenure at IBM he emphasised technologies to enable the use of 3D models
for Web-based applications, but in recent years he has been interested in
smart cameras, embedded systems, visual sensor networks, and in
particular, in real-time distributed audio/visual signal processing
algorithms, and applications.