Course Description

In 3D Photography, cameras and lights are used to capture the shape and appearance of 3D objects represented as graphical models for applications such as computer animation, game development, electronic commerce, heritage preservation, reverse engineering, and virtual reality. This course covers 3D capture techniques and systems, surface representations and data structures, as well as methods to smooth, denoise, edit, compress, transmit, simplify, and optimize very large polygonal models.

SYLLABUS Guest Lectures

A number of visitors will give guest lectures during the semester. Check the class Calendar page for details.


The syllabus is work in progress, since the content will adjust to the pace that the class could tolerate. Check the class Calendar page for details.

book Book

Not required, but higly recommended as a reference to those seriously interested in the topic:

An Invitation to 3-D Vision: From Images to Geometric Models
by Yi Ma, Stefano Soatto, Jana Kosecka, and S. Shankar Sastry
ISBN: 0-387-00893-4
Springer Verlag 2004


Prof. Gabriel Taubin
Phone: +1-401-863-1484
Office: BH328

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Office Hours

By appointment. Send email to the instructor or TA.