By 3D Photography we refer to a number of
processes that use cameras and lights to capture the shape and appearance or
3D objects. These processes provide simple ways of creating graphical models
for a number of applications, including computer animation, game development,
electronic commerce, heritage preservation, reverse engineering, and virtual
reality. In this course we study and build basic 3D capture techniques and
systems, surface representations and data structures, as well as methods to
smooth, denoise, edit, compress, transmit, simplify, and optimize very large polygonal
models. The goal is to build a complete 3D scanning and polygon mesh
processing system during the semester. The system is partitioned into
independent projects. Teams are formed and assigned to the projects. The
class concludes with successful completion of the projects, and a demo of the
complete system.
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